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Missing Windows Phone solution class documentation

Where can I find documentations for example for UnityPlayer.UnityApp and WinRTBridge.WinRTBridge classes? Unity builds a Visual Studio solution that contains classes that have not any kind of class...

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How to find which script changed AudioSource.volume

Is it possible by debugging with MonoDevelop to find out which script has changed variable in Unity's built-in component? For example, I have a project that has 10 script that possible change...

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When does Unity calculate a Inertia tensor?

Let's say I change rigidBody's center of mass in the Awake method. void Awake() { rigidbody.centerOfMass = new Vector3(0,0,-1); } After this, are the torque/inertia tensor calculations based on the old...

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When does Unity calculate center of mass and inertiaTensor?

Let's say I change rigidBody's center of mass in the Awake method. void Awake() { rigidbody.centerOfMass = new Vector3(0,0,-1); } After this, are the torque/inertia tensor calculations based on the old...

View Article

Perfomance of the new UI's text effects, Outline and Shadows?

Can there be any noticeable performance benefits in case of a mobile application in implenting Outiline or Shadows effect directly on the font's bitmap instead of using the [Outline][1] or the...

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How to change/update hierachy panel's sorting algorithm by code?

I have couple of my own sorting algorithm for ordering game objects in the hierarchy panel. The sorting algorithms are implemented by deriving the [BaseHierarchySort][1] class. I can change the...

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Execution order of the new UI's callback functions.

When does Unity execute the new UI's callback functions, for example when the [OnPointerEnter][1] callback is executed? I assume and hope that the callbacks are executed during "Input events" part of...

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Will a component destroyed after the FixedUpdate loop or the Update loop if...

The [documentation][1] of the Destroy method says: " Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering". But after Destroying...

View Article


Missing Windows Phone solution class documentation

Where can I find documentations for example for UnityPlayer.UnityApp and WinRTBridge.WinRTBridge classes? Unity builds a Visual Studio solution that contains classes that have not any kind of class...

View Article


How to find which script changed AudioSource.volume

Is it possible by debugging with MonoDevelop to find out which script has changed variable in Unity's built-in component? For example, I have a project that has 10 script that possible change...

View Article

When does Unity calculate a Inertia tensor?

Let's say I change rigidBody's center of mass in the Awake method. void Awake() { rigidbody.centerOfMass = new Vector3(0,0,-1); } After this, are the torque/inertia tensor calculations based on the old...

View Article

When does Unity calculate center of mass and inertiaTensor?

Let's say I change rigidBody's center of mass in the Awake method. void Awake() { rigidbody.centerOfMass = new Vector3(0,0,-1); } After this, are the torque/inertia tensor calculations based on the old...

View Article

Perfomance of the new UI's text effects, Outline and Shadows?

Can there be any noticeable performance benefits in case of a mobile application in implenting Outiline or Shadows effect directly on the font's bitmap instead of using the [Outline][1] or the...

View Article


How to change/update hierachy panel's sorting algorithm by code?

I have couple of my own sorting algorithm for ordering game objects in the hierarchy panel. The sorting algorithms are implemented by deriving the [BaseHierarchySort][1] class. I can change the...

View Article

Execution order of the new UI's callback functions.

When does Unity execute the new UI's callback functions, for example when the [OnPointerEnter][1] callback is executed? I assume and hope that the callbacks are executed during "Input events" part of...

View Article


Will a component destroyed after the FixedUpdate loop or the Update loop if...

The [documentation][1] of the Destroy method says: " Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering". But after Destroying...

View Article
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